The Online deal rooms as compared with the land-based venues and other data vaults

Of course, the Due diligence rooms are extremely known in these modern days. But some businessmen still cannot decide whether they would like to fall into having a deal with the Due diligence rooms. On our point of view, they just don’t know the odds of the Alternative data-warehousing systems and the minuses of the PDRs and other information warehouses. First of all, the Electronic Repositories dispose of the varied opportunities which do not present you the traditional repositories and other cloud storages. Hence, we made up our minds to call all the capabilities of the Virtual Data Rooms as compared with the Physical Repositories and other cloud drives.

  • The Digital Data Rooms present you the manifold of file formats which will be necessary for you. It also can be realized with the other repository databases, but the traditional data rooms let you utilizing exceptionally papers.
  • The security is an element which makes a figure in hunting for the splendid virtual service. As to the land-based data rooms, they are quite safe. But if to remember the other repositories, there no guarantee that you will not become a ravine of the data leakage. In order to steer clear of these risks, you are to work with the Electronic Data Rooms. Using such security rating as the secure fence view, several factor authentication, and the remote shredding of documents watermarking, you will know that your documents are safe. Usually, the appropriate virtual services have the certifications, so you can trust.
  • Upon condition that you use the land-based venue and would like to score the M&A transactions, you invite your future business sponsors to monitor your documentation. In cases when they are from different corners of the Earth, they should pay over the odds. With the VDRs, the admission to the papers is possible all over the world, so they can save a good deal of money and time. Further still, in such a way you are free to enhance the efficacy of your establishment, attracting numerous people to hold a parley with you.
  • The VDRs are skilled enough to have a deal with plenty of circles of action. They can be the financial sector, the restaurants or the power-generating sector or the public catering. It stands to reason that the other databanks are not ready to do it. On the other end of the spectrum, not all the virtual data room providers can occupy themselves with all the business profiles, so turn attention to this fact while picking the flawless data room provider.
  • Today, utilizing the VDRs, you have the freedom to get in touch with the customers from numerous countries right in the Virtual Repository. Besides, you have the possibility to share the privy documents. It is obvious that you are allowed to cooperate with the several partners synchronously, but they will have no idea of it. Doing it, you escape from the perils to be left without a deal. It can be turned into reality utilizing the Q&A functionality. Could you turn it into reality with the Physical Repositories?
  • As regards the charge, it should be emphasized that the VDRs are really not high-priced. As a usual, the starting price of the Deal Rooms is about one hundread$/ per 30 days. More than that, you do not have to pay for the staff as it was with the conventional data rooms. Traditionally, they propose you large numbers of kinds of subscriptions, which will stand in good stead for you. By the same token, the perfect virtual services possess the chargeless tries. Exploring them, you can examine the Virtual Repository before paying the reckoning.
  • Discussing the format, the deeds will be situated on the Web inasmuch as the Alternative Data Rooms are the Internet sites. It of fundamental importance on the grounds that you and your buyers are allowed to look through the documentation in various countries. If to remember the working with the land-based repositories you had to audit the deeds in one place. Moreover, over the matter of the fact that the smartphones are renowned in these latter days, you have the right to work with the Due diligence rooms using your cellular phones. You may also work with your files located on the flash card.
  • Upon condition that you are eager to collaborate with the fund clients from other commonwealths, you are bound to relish them. And so, the multi-language recognition will be useful for them. Furthermore, some of the data room providers offer you their own translation tools.
  • With the Due diligence rooms, everything will be put into life as quickly as possible. It is so by virtue of the fact that the workers of the virtual service will organize your papers, the uploading of one gigabyte of the documents will take one second and the searching systems will find everything as quickly as possible.

As a result, it has to be underlined that the Digital Data Rooms present you much more important tools in comparison to the Physical Repositories and other databanks. In addition, they have the right to ameliorate the effectiveness of any industry.




Borderlands Leveling 1-13

I don’t want to make any final judgements on Gearbox’s Borderlands, but I thought I’d post an update with my impressions through the first 13 levels of leveling in the game. It often takes me longer to get through games like this as my personality makes me want to see all classes of a game before I commit to one.

First, you should know, the game’s art direction is superb. The opening sequence with all its cel-shaded, “Ain’t-No-Rest-for-the-Wicked” goodness is truly a beautiful tone setter for the game. Little bits of humor, other than the first skag (a sort of alien hyena) roadkill, accentuate the character introductions. Each of the four characters displays their “actual” name and their “character” name, such as “Roland as ‘The Soldier’.” The last character, however, the large brutish fellow who is a heavy gunner and berserking fist fighter, is simply “Brick as Himself.” Really. With a name like Brick and his design, you don’t need much else.

Gameplay so far is fairly standard first-person shooter fare with four “classes” to add customization. The soldier specializes in assault rifles and shotguns; the hunter is your sniper and so on.

The shooter aspects feel a little loose to me. I’ll be the first to tell you that I’m not the greatest FPS player in the world, but I feel even more inaccurate with all the classes.

I really enjoy the fact that each class has a special move (though, truth be told, I wish there were more skills of that sort). So far, I’m partial to the hunter’s bird, which he sends out to fight opponents, and the soldier’s turrent which shoots enemies but can also be specialized to heal party members or regenerate ammo.

I do have a beef with the game. The RPG elements for specializing your characters are just too weak. I feel like I’m looking at World of Warcraft talent trees (a fact made painfully obvious by the fact that they’re set up nearly identical to WoW’s system). These incremental boosts to my character are nice, but they’re not the substantial type of reward that makes me desperate to attain the next level.

Really, the way this game is meant to be played is cooperatively. I’ve been playing with my on-again-off-again roommate both split screen and over XBox Live. It’s quite a bit more fun this way and the loot the gets dropped tends to be much better.

Oh, that’s another high-point to the game. The sheer number of guns that can spawn is really daunting. The only downside to this is yet another WoW comparasin, the loot is color coded to let you know its rarity/power. White is common, green is slightly more rare, purple is rarer still (epic, if you will) and orange is hardcore (I’ve not seen an orange drop yet).

As a UX specialist for Web sites, I understand the necessity of using conventions such as these (links being a different color than regular text, navigation being grouped at the top of a page), but as a gamer, I want new and original, not rehashes of other properties.

As a whole, I’m digging the game, and I definitely can’t wait to dig more into the story, I just wish the RPG elements were deeper than the FPS elements and gun creation.

Uncharted 2: A Hollywood blockbuster comes to your PS3

This is not so much a review or suggestion: it’s a commandment.  If you have a PS3 – play Uncharted 2: Among Thieves.  If you are thinking about getting a current generation system, Uncharted 2 is a helluva good reason to get a PS3.  If you have a buddy who has a PS3, borrow it so you can play Uncharted 2.  It’s a Hollywood blockbuster you interact with.  It really is that good.


I haven’t felt this way about a game since the release of Resident Evil 4 on the Gamecube back in 2005.  Initially not interested in the system, I bought a Gamecube specifically to play RE4.  I loaned my Gamecube to others so they could play it.  It deservedly earned its place as one of the greatest games of all time.

But Uncharted 2 just might surpass it.  It has a near-perfect blend of action, exploration and puzzle-solving.  The production values are astonishingly high, and the dialogue and  voice-acting is as good as anything on any system or in any movie theater.  The characters are not cardboard cut-outs or gross stereotypes.  They look, act and talk like real people in extraodinary circumstances.

And the circumstances are extraordinary, let me tell you.  As treasure hunter Nathan Drake, the game starts with the player in media res, gut-shot, bleeding and painfully crawling his way out of a train car dangling from a Himalyan cliff.  The first half of the story is essentially a flashback that takes the player through a museum in Turkey, a military camp in Borneo, a war-ravaged city in Tibet, and train ride where you literally fight your way car by car as the train heads north into the mountains.   The ultimate goal is to reach Shambhala, also known as the legendary kingdom of Shangri-La, to find the Cintamani stone, a magical gem in Buddhist and Hindu traditions.

The art design in this game really shines, particularly as the adventure winds through snow-swept mountain shrines and mythical kingdoms.  The graphics and the amount of detail in the levels is staggering, forcing you to stop and look at all of the exquisite details between bouts of gunfire.  It’s not just the the swimming pool and full-stocked bar still atop a ruined hotel, it’s the burning cityscape sprawling below you and the temples glinting on the tiered rice paddies in the distance that will leave you agape.

The game provides a moderate challenge on the normal difficulty level; none of the puzzles are too difficult and the platforming stages are well marked with where you need to go.  As the endgame approaches, the combat gets fairly challenging as you face heavily armored troops, demon yeti, and purple-skinned natives long hidden at the roof of the world.  The cover mechanic can get a little sticky here and there, but those instances are rare and don’t ruin the stellar combat.

Combat allows you to take cover, spray suppression fire, hang from ledges, and climb just about any and everything around you.  It’s reminescent of combat from the Gears of War series, but lighter and with more freedom.  See a ledge on the side of building that would be great for sniping?  You can climb the light pole and jump to the ledge.  Want to hang behind a sign and shoot people as they run past?  You can do that, too.  The range of movement is freeing from both a single-player and multiplayer aspect, especially for those who have played a ton of first-person shooters.  No need to rocket jump to those cherished outposts anymore, just climb to them.

Every multiplayer mode being played in games today is available, deathmatch, co-op, capture the flag, king of the hill, etc.  Survival mode throws waves of enemies at you and a friend.  It’s as good as anything gamers have come to expect from the Call of Duty series or Halo.

Uncharted 2 really is the complete package.  Every piece of it shines – design, graphics, dialogue, story, voice acting, gunplay, even multiplayer.  It’s an awfully big step towards making games into interactive movies.  Get it, and if you can’t, I’ll loan you my copy.

Taking a beating on the PS3: Ninja Gaiden Sigma 2 and Demon’s Souls

I’ve been playing video games for over 20 years.  Though the years, I’ve conquered games on 9 different consoles and a half dozen PC operating systems.

When I start a new game, I wrestle with my conscience at the level of difficulty screen. Normal or hard?  Will normal be too easy?  Will hard be too hard?  Do I want to enjoy the game or do I want to push myself?  I want things to be challenging, but I don’t want them to be ridiculous.

If it’s a first-person shooter, I usually go with the hard setting if it’s available from the initial start-up screen, because I have played them for 14 of the 20 years I’ve been playing games.  I pushed through both Call of Duty: World at War and Killzone 2 on the harder difficulty setting, though my blood pressure sky-rocketed from the time I pressed start until when the credits rolled.

Even if I don’t play a game on hard, I feel like I should, and the cranky codger stirs anytime I see or play a game that is a cakewalk.

I was playing Prince of Persia, which while beautiful is a ten hour stroll in the park, so I’m giddy at the release in recent weeks of two titles on the PS3 that cater specifically to the hardcore gamer – Ninja Gaiden Sigma 2 and Demon’s Souls.

Ninja Gaiden was the only game on the original NES I played and didn’t finish.  I didn’t finish it until I was in college and played it on Nesticle.  The XBOX’s Ninja Gaiden Black is one of the best games for that console, though it can be prohibitively hard for the casual gamer.  One of my gaming buddies stopped playing it where many other gamers did, at a boss midway through the game.

If you haven’t played any of the last or current generation Ninja Gaiden games, it has one of the finest fighting mechanics in any game.  You can grind it out with enemies or you can kill them with one swift combo, if you are good enough.  Yes, the camera can be a bitch, but such is the burden of most games with a third-person perspective.  Agreed, it is difficult, but Sigma 2 rebalanced the often ridiculous action from its 360 predecessor to make it more like fun and less like work.  In other words, you won’t get shot repeatedly from archers three miles away as you try to work through a level or face down yet ANOTHER horde of enemies after just dispatching two dozen baddies.

Muramasa The Demon Blade – Wii Review

Greetings Geeks!  Woller here.  This is what I hope is the first of many father-son reviews written by myself and my 12 year old son, Junior.   Enjoy our big geek-little geek take on a review.


Woller Sr.: So, I want us to start off with a brief description of the game. It’s a side-scrolling, hack-and-slash with over 100 different weapons to collect. There are also some very interesting light RPG elements to the game. This includes forging swords, learning to cook…

Junior: …and finding different Demon blades. Demon blades can destroy colored barriers ranging from red to white.

Woller Sr.: Some barriers open paths to different lands…

Junior: Mmmmm hm.

Woller Sr.: and some open gateways to optional sub-bosses. Do you take the side quest or not? This is but one type of choice in the game, for example, when you boot the game up, you immediately have two choices to make. Normal difficulty or hard (we chose normal) and…

Junior: to play as a boy or a girl, Kisuke and Momohime.

Woller Sr.: we chose to start with Kisuke’s quest, and the bulk of the review is based on it.

Junior: <starts reading from the instruction book in Espanol>

Woller Sr.: <raises eyebrow> …soooo, on the review. Continue reading Muramasa The Demon Blade – Wii Review

Profile for @memphisnews’ “Getting to know The CA” series

So, last week, Blake Palmer interviewed me, not as a Geek of Memphis, but as an Online Site Producer and UX Specialist for The Commercial Appeal. He filmed it using his flip cam, so, of course, I had to film my perspective on mine. Below are his final product and my raw footage.

Blake’s piece

Raw footage from my cam

You can follow Blake’s series as he learns more about the faces behind The CA and on The Memphis Blog.

Quetzal: A story of patience, decent food and a slightly high cost

Mediterranean melt and garlic potatoesWhen I try to think of my passions when it comes to food and what I truly enjoy, it always comes around to one topic: sandwiches. When looking for a lunch spot, my mind always springs straight to places that will serve me good bread with meat and veggies in between.

That led me invariably to Quetzal on Union on the edge of Downtown Memphis. The restaurant certainly has some atmosphere. With warehouse-esque ceilings, slightly deconstructed walls and computers everywhere, you definitely get the feeling that the owners are trying to make this a hip coffee house.

Before I get into the food, however, you need to know, the waitstaff isn’t particularly interested in serving you fast. When I entered, I took a seat against one of the booths lining the walls. It was more than five minutes before I had to go on a quest to find a menu. If a place is crowded, this is forgivable. I give servers the benefit of the doubt whenever I can. Quetzal, however, was dead.

With two other occupied tables and two servers to cover, I was a bit let down by a lack of attentiveness. I’m more than willing to give them another shot on this. Maybe they were having an off day. It happens to the best of us.

The food is mainly what we’re hear to discuss, anyway.

I ordered the Mediterranean Melt, a focaccia panini. The sandwich comes with chicken, sun dried tomatoes, olives, Feta cheese and pesto. As a point of full disclosure, I should tell you: If put Feta cheese and pesto on a sandwich, there’s a pretty good chance I’m going to love it.

The Melt is no exception. The flavors meld quite well, though I could have used fewer olives. The focaccia is light and toasted to a nice crunch.

The one problem I have with the sandwich is that it’s way too easy to bite through the bread. This may seem an odd issue, “Why is ease of eating an issue?” you may very well ask. Well, once your teeth push through the nice crust their grill has left on the bread, there’s nothing else that stands in the way. I felt like I was in a Peanuts strip and Lucy was going pull the football away as I kicked at it.

You’ll be happy to note, I managed to escape without injury.

The sandwich comes with your choice of a side salad or garlic potatoes. The menu makes note that you should order the potatoes “while they last.” With scarcity like that, I had to order them.

The insides of a Mediterranean MeltThe potatoes were roasted perfectly. Just enough browning on the outside, fluffy potato on the inside. The seasoning isn’t quite right, though. Some bites were great with a larger amount of garlic (real garlic pieces, not garlic salt), others had no garlic on them and there was nothing to hold the garlic to the potato and no spices to help combine the flavors.

Overall, the potatoes are mediocre, but they’re definitely not meant to be the star of the show.

The food at Quetzal is pretty good, but definitely not worth the price point. With tip, my bill topped out over $17 for lunch.

And trying to cram Quetzal into an hour lunch break (even when in walking distance) is a push with the service.

Worth a try if you’re into sandwiches, but I can think of better sandwich shops in the area.

Quetzal on Urbanspoon

Very initial impressions of Guitar Hero 5

I’ll continue pounding the pavement on Guitar Hero 5, never fear, but after a night of playing through a decent chunk of songs, I’m ready to lay down some of the basics of the game.

And don’t worry, we’ll talk about more than just rhythm games on here, it just happens to be some of the first of the bigger titles that have come out since we opened up shop here.

I love rhythm games. I have since I played Dance Dance Revolution in the arcade and brought home a crappy pad and the first release for the original Playstation.

We’ve been playing using our Rock Band 2 controllers, and it’s been working rather well. At least, I’ve been pleased that I haven’t had to shell out the cash for a new set of controllers.

It looks like NeverSoft is attempting to make their game harder … by making the interface incredibly hard to use. When playing WITH anyone, the interface becomes so small that from anywhere beyond 5-6 feet away it becomes quite difficult to read where the notes are, especially once you enter star power.

The meter that lets you know if you’re about to fail out is tiny and quite subtle. I didn’t notice it until I was watching my roommate drumming by himself. The Star Power gauge is a bit easier to see, but just as small.

(As I’m writing this, as a matter of fact, the roommate has started playing. The game picked Ex-Girlfriend by No Doubt)

Enough with the negatives! I still have my favorite new feature to talk about!

Party Mode.

Party Mode allows you to start playing almost immediately after starting. That’s great, but here’s the kicker: people can join in halfway through a song. You can change difficulty halfway through the song.

This doesn’t require loading screens. It doesn’t require restarting the song. It’s a beautiful thing. In fact, after my roommate played Ex-Girlfriend, he went into Ring of Fire, which of course forced me to pick up a controller and play some. That’s dedication, folks. I stopped writing when a good GH5 song came on. Sue me.

Speaking of which, more impressions to come later. More research is needed, I think. We’ll talk avatars and career mode next.